![s.t.a.l.k.e.r shadow of chernobyl complete s.t.a.l.k.e.r shadow of chernobyl complete](https://www.picclickimg.com/d/l400/pict/114961967269_/Stalker-Shadow-Of-Chernobyl-PC-CD-Rom-Game-complete.jpg)
For most of it, this new concept respects both with great accuracy so you'll find the kind of thrills from FEAR and Doom as well as an intricate story that you have to put together from bits and pieces scattered all over the ZONE (as we STALKERS like to call it) with the possibility of failing most of the tasks. I do believe this is the first attempt to a new blend of genres, first person shooter and role playing games. Their single difference and maybe its biggest flaw is that this huge area is divided in several territories and requires a moderate loading time to pass from one to another and most missions will require it. These kinds of open spaces have only been done at this scale only in Far Cry, The Elder Scrolls 4: Oblivion and Gothic 3. The concept of STALKER (I will write it like this from now on, the punctuations is killing me) is not entirely new but takes it to the next level. I will try to restrain myself as much as possible from praising it too much as it wouldn't be fair. As we'll see further on, the game presents itself as a definite winner but with its weaker spots. I'm going to stop here before you call 911 I'm not all that crazy about this game but I have to admit that I felt some kind of warmth inside when I found out that they actually managed to finish and ship it onto the market. I freaked out and my universe collapsed on itself. Even though I went ahead on my business I still retained a small hope and then, all of a sudden, I got hit with a freight train: S.T.A.L.K.E.R. I immediately forgot any vows and consulted the financial report of THQ for the first quarter there was nothing mentioned. in my lifetime and even if it were to be launched some time I vowed not to play it.Ī few months ago I saw a small trailer, not through any fault of my own and as I was still upset (even though I grew up a little in all those years of development), I've noticed with the corner of my eye a small date: March 2007.
![s.t.a.l.k.e.r shadow of chernobyl complete s.t.a.l.k.e.r shadow of chernobyl complete](https://www.epicbundle.com/wp-content/uploads/2020/06/stalker-bundle_complete-deal_steam-games.jpg)
I threw the old card away and made my peace: I would never see S.T.A.L.K.E.R. The final blow was delivered by a fact-rumor which stated that THQ even offered GSC, the producers, an incentive numbering hundreds of thousands of dollars just to finish the damn game. I managed to get back on my feet but this old scar ran deep and from time to time, the financial report of THQ which failed to mention this title was like a knife shoved again and again. At first, the only thing that kept me going was the sporadic trailers and screenshots, but I was hurt by the insensibility of the producers who kept postponing it year after year. No food or water, I went in my own little strike. I went a home a happy man (or boy) and waited for the magic announcement: It's GOLD! Time passed by me, my back started to develop a small hump until I finally retired in a small corner with the box from the video card held tightly in my arms. The initial release date was set for 2003 and even if it was delayed for a little while I ran through rain and thunder and bought a graphic card capable of delivering a smooth experience (an Nvidia 6600 at that time). I've been watching this game ever since it was announced back in 2001.
![s.t.a.l.k.e.r shadow of chernobyl complete s.t.a.l.k.e.r shadow of chernobyl complete](https://i.ytimg.com/vi/W8Lvio-TuU0/hqdefault.jpg)
I held my breath with every announcement and I was disappointed every time I heard the infamous words: NO S.T.A.L.K.E.R. I hoped for a long time that I'll finally be able to touch the keyboard while S.T.A.L.K.E.R.
![s.t.a.l.k.e.r shadow of chernobyl complete s.t.a.l.k.e.r shadow of chernobyl complete](https://media.moddb.com/images/articles/1/45/44412/auto/3945825724_277597db38_o.jpg)
I was deceived a lot of times in this matter.